Patch notes · both gamemodes

Server updates.

What changed on Original and Life, week by week, in plain language. This is the same digest that goes out on Discord after each batch of fixes lands — newest first.

Life

Banking and task controls are easier to use

  • Passive task tracker graphics no longer block clicks meant for other interface elements.
  • Life banking now opens only from registered ATM buttons, while transaction controls lock correctly during processing.
  • Fingerprint sign-in is cleaner and legacy code-lock conversion has been retired.

Life server name cleaned up

  • The Life server's name in the server browser was simplified so it reads cleaner and is easier to find when searching.

Server monitoring compatibility updated

  • The background administration connection now matches the current Rust build. Gameplay behavior is unchanged.

Closed doors now stop hostile NPCs

  • Custom NPCs now wait outside closed monument doors instead of moving through them.
  • Melee attacks now recheck line of sight before applying damage.

Chat monitoring reliability restored

  • Player chat now uses Rust supported history path for reliable staff moderation, while in-game formatting remains unchanged.

Original

Safe-zone banking remains reliable

  • Original continues to detect banking buttons automatically inside safe zones.
  • Legacy code-lock conversion has been retired so unrelated locks are never treated as banking points.

Black Market purchases accept open inventory space

  • Wearable and tactical offers now use open main inventory slots instead of incorrectly reporting that the inventory is full.

Black Market visits now offer more usable choices

  • Rare Cargo now appears on every visit, so the smuggler always brings three purchase lanes.
  • Opportunity unlocks at 500 to 1,000 reputation and Tactical at 2,000 to 2,500, while prices and one-unit stock remain unchanged.

Roadside calls are spawning normally again

  • Event cooldowns now remain accurate after a server restart.

Impossible blueprint requests have been removed

  • Outpost will no longer assign the five blueprint donation requests.

Server monitoring compatibility updated

  • The background administration connection now matches the current Rust build. Gameplay behavior is unchanged.

Closed doors now stop hostile NPCs

  • Zombies and military NPCs now wait outside closed monument doors instead of moving through them.
  • Opening the door lets NPC movement continue normally.

Chat monitoring reliability restored

  • Player chat now uses Rust supported history path for reliable staff moderation, while in-game formatting remains unchanged.

Ghost ships stay afloat

  • Before this fix, looting a ghost ship crate started a hidden countdown that pulled the whole ship underwater and dropped everyone on deck.
  • Ghost ships now stay afloat for the full Deep Sea event, so you can clear and loot them without the deck vanishing beneath you.

No infected around ghost ships

  • Before this fix, the roaming infected system counted every ghost ship as a shoreline junk pile and could try to raise infected around it.
  • Ghost ships are now left to their own crew, so the Deep Sea fight stays scientists-only as intended.

Artillery Strike Designator now tells you the right key

  • Before this fix, the designator's on-screen hint said to press Q, which just opens the crafting menu, so the strike never fired.
  • It now says click middle mouse (the ping key) while zoomed in; the item description and schematic text match.

Marketplace actions process safely

  • Buying, listing, cancelling, and claiming now use one-time action confirmations.
  • Market controls pause while a transaction is processing and become available again when it finishes.
  • Stale or repeated clicks are ignored before items or paper can change.

Life

VIP delivery now confirms server access

  • Before this fix, a purchase could appear delivered even when its server group was missing.
  • VIP groups and queue-skip access are now verified before a purchase is marked delivered.

Website player counts are live again

  • Before this update, the website could not show live player totals after its old status provider stopped responding.
  • Original and Life now report their own aggregate player counts directly, with stale totals hidden automatically.

Interrupted lock-picking sessions stop cleanly

  • Before this fix, dying, disconnecting, or moving out of range mid-attempt could trigger a server error.
  • Interrupted lock-picking attempts now clean up once and stop without continuing against a closed session.

August update compatibility is ready

  • Before this fix, the August Rust update could stop NPC navigation, recyclers, and staff tools from loading.
  • Both gamemodes now use the current server APIs and have passed compile and isolated runtime checks.

Original

Safe zones recover cleanly during server startup

  • Before this fix, early event loads could leave incomplete safe zones running in the background.
  • Safe zones now wait for startup to finish before they begin tracking nearby players.

Vendor item images recover cleanly after server restarts

  • Before this fix, vendor shops could save placeholder images while the server restored its image cache.
  • Vendor shops now wait for every required item image before opening their product cards.

Survivor chapter alerts now explain what comes next

  • Before this update, chapter alerts used internal directive wording that could confuse players.
  • Chapter completions now name the finished chapter, the next chapter, and its exact next action.

VIP delivery now confirms server access

  • Before this fix, a purchase could appear delivered even when its server group was missing.
  • VIP groups and queue-skip access are now verified before a purchase is marked delivered.

Destroyed storage now keeps loot together

  • Before this fix, breaking a cupboard or storage box scattered every item across the floor.
  • Destroyed cupboards and boxes now leave all their loot in one visible bag for at least 20 minutes.

Conveyors now move custom-skinned metal ore

  • Before this fix, conveyors moved sulfur but rejected the server's custom-skinned metal ore.
  • Metal ore now transfers into empty or compatible destinations while normal stacking rules remain intact.

Explosive crates now carry raiding supplies

  • Before this update, explosive crates were dominated by bean-can and F1 grenades.
  • Each event now carries gunpowder, cooked sulfur and raid progress, protected by site-aware riflemen.

Mushrooms removed from ground loot

  • Before this update, mushrooms could occupy ground-loot rolls across Original.
  • Ground-loot containers now roll the remaining survival supplies without mushrooms.

Player corpses now remain for 20 minutes

  • Before this fix, a corpse could vanish after five minutes while its dropped gun and backpack remained.
  • Player corpses now stay for 20 minutes, giving offshore deaths a realistic recovery window.

Survivor Log colours now match the laptop

  • Before this update, bright lime accents made active and completed Survivor sections clash with the laptop.
  • Directive accents and completed chapters now use the same green as the selected Survival Arc tab.

Survivor Log accents are easier to read

  • Before this update, green headings and completed chapter details blended into the dark dossier background.
  • Foreground accents now use the laptop's lighter tab-text green while buttons and progress bars retain their depth.

Explosive crates now unlock faster and pay out stronger raid supplies

  • Before this update, explosive crates took 15 minutes to hack and the rare bonus usually paid nothing.
  • Crates now unlock in five minutes and always carry four stronger raid-supply stacks.
  • Hacker skills still shorten normal locked crates but cannot reduce this event timer.

Destroyed loot is no longer counted as collected

  • Before this fix, destroyed loot containers could be counted as if players had collected their contents.
  • Economy reports now separate pickups from unclaimed loot and show daily repeatable cash-sink coverage.

Website player counts are live again

  • Before this update, the website could not show live player totals after its old status provider stopped responding.
  • Original and Life now report their own aggregate player counts directly, with stale totals hidden automatically.

Raid loot bags now finish setup after stack merges

  • Before this fix, matching stacks could combine normally but leave the raid-loot bag without its label or extended lifetime.
  • Destroyed cupboards and boxes now keep every item amount while completing the visible bag setup.

The Airfield red-card room opens again

  • Before this fix, the red-card reader and exit button were disconnected from the puzzle door.
  • The reader and exit button now reconnect safely when this map loads, so the room opens again.

Hidden caches stay out of player bases

  • Before this fix, scavenger caches could appear inside bases and be opened by nearby players.
  • Caches now avoid player construction, stay private to the finder or their team, and spawn silently.

Bradley crates pay out more consistently

  • Before this change, ordinary loot could fill Bradley crates before premium reward rolls were added.
  • High-tier weapons now roll more often, with C4 and explosive ammo checked before common filler loot.

Raid loot bags now handle custom items

  • Before this fix, custom item normalization could leave an intact raid-loot bag without its label or extended lifetime.
  • Destroyed cupboards and storage now preserve every item amount and finish the visible bag setup.

Balance checks recover from old message formats

  • Before this fix, an outdated balance message could make the balance command fail instead of replying.
  • Balance checks now fall back to built-in wording when a saved message has invalid placeholders.

Raid loot keeps every blueprint identity

  • Before this fix, custom-skinned blueprints could merge into the wrong schematic when destroyed storage formed its loot bag.
  • Destroyed storage now preserves each blueprint target while keeping all raid loot together in one visible bag.

Smuggler visits now carry limited high-value stock

  • Before this update, the smuggler mainly bought valuables and offered little worth purchasing.
  • Each visit now carries limited Opportunity, Tactical and Rare Cargo stock, purchased safely with Paper.

Raid loot bags now recover partial stacks

  • Before this fix, Rust could leave part of a large stack behind when destroyed storage formed its loot bag.
  • Destroyed cupboards and storage now recover every returned stack before completing the visible bag.

Chocolate Bar purchases work again

  • Before this fix, buying a Chocolate Bar failed because the shop requested an item name Rust no longer uses.
  • Medical-store purchases now create the current Chocolate Bar item with the same price and requirements.

August update compatibility is ready

  • Before this fix, the August Rust update could stop NPC navigation, recyclers, and staff tools from loading.
  • Both gamemodes now use the current server APIs and have passed compile and isolated runtime checks.

Offshore NPC movement is stable again

  • Before this fix, patrol boat crews repeatedly attempted invalid land movement while far offshore.
  • Deep-sea patrol boats now follow Original's existing removal setting, stopping the navigation errors.

Life

Upgraded furnaces keep their levels when replaced

  • Before this fix, replacing an upgraded furnace could lose its saved levels after a placement error.
  • Upgraded furnace levels are now restored safely when the furnace is placed again.

Store rewards recover automatically after connection drops

  • Before this fix, a dropped store response could leave newly purchased VIP rewards waiting for a manual restart.
  • Original and Life now restart delivery automatically while ignoring late responses from older attempts.

Temporary provider outages retry cleanly

  • Before this update, a brief provider disconnect could be logged as a server delivery error.
  • Short provider outages now wait for the next poll without interrupting store delivery.

Old job objectives now clear correctly

  • Before this fix, finishing or abandoning a job could leave its old objective visible after the job had cleared it.
  • Job objectives now disappear when the job ends, and existing stranded objectives have been removed.

Store robberies restart cleanly

  • Before this fix, store robbery cleanup could log an error when event zones shut down first.
  • Store robbery clerks and zones now clean up safely during server restarts.

Repair benches reload cleanly

  • Before this fix, a server reload could trip over repair benches that had already been removed.
  • Repair-bench cleanup now skips expired bench references so reloads complete without that error.

Original

Consumables continue when a screen effect is unavailable

  • Before this fix, a missing optional screen overlay could interrupt part of a consumable's effects.
  • Consumable buffs now continue safely when a cosmetic screen overlay is unavailable.

Zombies and roaming NPCs move and attack reliably again

  • Before this fix, some NPCs could stop moving or circle just outside attack range after the new navigation mesh loaded.
  • NPCs now wait for navigation to finish, stay on valid routes, and close the final gap before attacking.

Offshore shop departures no longer trigger mission errors

  • Before this fix, the departing shop vendor could leave a vanilla mission check pointing at a removed NPC.
  • The vendor now carries shop stock only, and three start-to-departure cycles completed without mission errors.

Event zones clean up without startup errors

  • Before this fix, some event zone cleanup requests during server startup could trigger repeated errors.
  • Safe zones and combat zones now ignore early cleanup requests until their controller is ready.

Explosive crate events now spawn at visible, hackable locations

  • Before this fix, some explosive crates could spawn near the world origin, leaving them hidden or impossible to hack.
  • Crates now spawn at valid named sites with accurate map markers, spread-out guards, and safer cleanup.

Store rewards recover automatically after connection drops

  • Before this fix, a dropped store response could leave newly purchased VIP rewards waiting for a manual restart.
  • Original and Life now restart delivery automatically while ignoring late responses from older attempts.

Vendor NPCs recover cleanly after server restarts

  • Before this fix, early monument loading could interrupt vendor NPC setup during a server restart.
  • Vendor NPCs now finish loading cleanly once monument positions are ready.

Temporary provider outages retry cleanly

  • Before this update, a brief provider outage could be logged as a server delivery error.
  • Short provider outages now wait for the next poll without interrupting store delivery.

Weekly economy totals now cover more real money movement

  • Before this update, several upgrade costs and direct cash rewards were missing from the weekly totals.
  • Tool cupboard and furnace upgrades, cash loot, and cash schematic rewards are now counted more accurately.

Original no longer reports a false patrol-system startup error

  • Before this fix, Original tried to reload a patrol feature used only on Life and reported a false startup error.
  • Original now checks that the patrol feature exists before requesting its reload.

Life

Code cracking now works on player cars

  • Before this fix, car code cracking could finish the minigame without granting vehicle access.
  • Vehicle code cracking now applies access to the car lock after the minigame is won.

Random Ultra streak rewards now land in the schematic vault

  • Before this fix, Random Ultra daily streak rewards could be marked claimed without adding the schematic piece.
  • Random Ultra streak rewards now add the schematic piece to the vault across both gamemodes.

Daily streak rewards now respect the wipe cooldown

  • Before this change, daily streak rewards could be claimed during the first hours after wipe.
  • Daily streak rewards now unlock after the same six-hour wipe cooldown as schematic rewards.

Owned cars unlock more reliably

  • Before this fix, some stored or newly bought cars could still tell the owner to unlock them.
  • Vehicle owners and approved drivers can mount locked cars again.

Corpse-harvest quests now progress

  • Before this fix, harvesting player corpses did not count toward evidence-cleanup tasks.
  • Those tasks now advance when a real player corpse is harvested.

Skin case capstone now grants two pieces

  • Before this change, the level 50 VIP capstone granted a full $400 skin case schematic set at once.
  • It now awards two pieces, keeping the skin case as a longer-term schematic goal.

Inmates now wear a burlap prison outfit

  • Before this change, players sent to prison were issued a plain grey jumpsuit.
  • They now wear a burlap prison shirt and burlap pants for a proper inmate look.

Empty schematic vaults can now browse all unlocks

  • Before this fix, players with no collected schematics saw an empty vault with no clear way to browse.
  • The Schematics tab now has a visible View All control so every schematic can be previewed.

Schematic browser now opens while vault data loads

  • Before this follow-up, some players could still see a blank Schematics tab while their vault data was loading.
  • The Schematics tab now falls back to the full catalogue instead of waiting on owned-piece data.

View All now stays opt-in on empty vaults

  • Before this tweak, empty or loading schematic vaults opened with View All already enabled.
  • The Schematics tab now starts on owned pieces and lets players choose View All when they want the full catalogue.

Monthly wipe startup checks are cleaner

  • Before this fix, optional patrol systems could log startup errors when a gamemode did not use them.
  • Zone loading now waits for matching systems before refreshing them during update checks.
  • Spawn-point loading now prepares its config before dependency events fire.

Monthly update compatibility is ready

  • Before this fix, several server systems could fail to load after the monthly Rust update.
  • Both gamemodes now load cleanly against the new update surface.

Emergency audio compatibility is ready

  • Before this fix, some Life emergency audio could fail to load after the monthly Rust update.
  • Police sirens and store alarm streams now use the updated server audio path.

On-screen alerts now clear after they expire

  • Before this fix, heist and warning alerts could stay stuck on player screens after a reload.
  • Alerts now clear their old screen slots when they expire, reload, or a player reconnects.

Schematic trade reward popups can now be dismissed

  • Before this fix, a completed schematic trade could leave its reward popup stuck over the screen.
  • Reward popups now clear reliably and can also be dismissed from the backdrop or close button.

Refreshed schematic reward icons

  • Before this update, skill point and level boost schematics still showed older placeholder art.
  • Those schematic cards now use the refreshed reward icons in the Schematics menu.

Monthly wipe startup checks are cleaner

  • Before this fix, some server systems could fail to load after the latest Rust update.
  • Original and Life startup checks now pass cleanly on the current server build.

Original

Coastal loot and infected placement restored

  • Before this fix, Coastal Town could load without ground loot and infected could spawn inside inaccessible structures.
  • Coastal loot routes now recover automatically, and infected use reachable monument and Police Armory positions.

Military soldiers pace their grenade throws

  • Before this change, grenade-carrying soldiers could throw another explosive every 10 seconds.
  • Military grenadiers now wait 30 seconds between throws, reducing sustained grenade spam.

Original

Roaming infected and horde objectives are more reliable

  • Before this fix, roadside infected cleanup could stall and outbreak capture shields sometimes failed to appear.
  • Roaming infected now clean up safely, and horde containment shields reliably mark the objective.

Dangerous nights have their warning cue again

  • Before this fix, dangerous nights began without their intended audio warning.
  • Night Surge starts now play the approved warning cue so survivors know the pressure has changed.

Original now explains its survival rules faster

  • Before this update, new survivors faced nearly three minutes of automatic guidance and outdated rules.
  • New players now get three focused cards in about 41 seconds, with current rates, nights, infection, and goals.

Sulfur Storms are clearer and less crowded

  • Before this change, Sulfur Storms used a clashing blue marker and could maintain up to 14 defenders.
  • Storms now use sulfur-yellow map styling, spawn six defenders per wave, and cap active defenders at 11.

Survival journey evidence is now active

  • Before this update, staff could not reliably see where normal survival runs lost momentum.
  • Original now measures aggregate journey milestones without changing balance, rewards, or difficulty.

Sleeping bag guidance is easier to understand

  • Before this update, selecting a sleeping bag did not explain its one-use respawn limit.
  • The hotbar now distinguishes one-use sleeping bags from unlimited beds.

The Smuggler boat is now a protected safe zone

  • Before this fix, players outside the Smuggler boat area could still shoot and damage players inside it.
  • The boat now has a larger 45-metre safe zone guarded by two deck-mounted military peacekeepers.

Original

Faster recovery after a server restart

  • After a restart, monument NPCs, shop NPCs and ground loot could take minutes to appear in the right place if the map loaded slowly.
  • They now settle into their correct spots within about two minutes.

Random Ultra streak rewards now land in the schematic vault

  • Before this fix, Random Ultra daily streak rewards could be marked claimed without adding the schematic piece.
  • Random Ultra streak rewards now add the schematic piece to the vault across both gamemodes.

Daily streak rewards now respect the wipe cooldown

  • Before this change, daily streak rewards could be claimed during the first hours after wipe.
  • Daily streak rewards now unlock after the same six-hour wipe cooldown as schematic rewards.

Skin case capstone now grants two pieces

  • Before this change, the level 50 VIP capstone granted a full $400 skin case schematic set at once.
  • It now awards two pieces, keeping the skin case as a longer-term schematic goal.

Empty schematic vaults can now browse all unlocks

  • Before this fix, players with no collected schematics saw an empty vault with no clear way to browse.
  • The Schematics tab now has a visible View All control so every schematic can be previewed.

Schematic browser now opens while vault data loads

  • Before this follow-up, some players could still see a blank Schematics tab while their vault data was loading.
  • The Schematics tab now falls back to the full catalogue instead of waiting on owned-piece data.

View All now stays opt-in on empty vaults

  • Before this tweak, empty or loading schematic vaults opened with View All already enabled.
  • The Schematics tab now starts on owned pieces and lets players choose View All when they want the full catalogue.

Monthly wipe startup checks are cleaner

  • Before this fix, optional patrol systems could log startup errors when a gamemode did not use them.
  • Zone loading now waits for matching systems before refreshing them during update checks.
  • Spawn-point loading now prepares its config before dependency events fire.

Monthly update compatibility is ready

  • Before this fix, several server systems could fail to load after the monthly Rust update.
  • Both gamemodes now load cleanly against the new update surface.

Under-map recoveries now happen automatically

  • Before this update, players who slipped under terrain could stay stuck or abuse the map edge.
  • Confirmed under-map violations now move players above terrain and repeated attempts can temp-ban.

On-screen alerts now clear after they expire

  • Before this fix, heist and warning alerts could stay stuck on player screens after a reload.
  • Alerts now clear their old screen slots when they expire, reload, or a player reconnects.

Schematic trade reward popups can now be dismissed

  • Before this fix, a completed schematic trade could leave its reward popup stuck over the screen.
  • Reward popups now clear reliably and can also be dismissed from the backdrop or close button.

Monthly wipe startup checks are cleaner

  • Before this fix, some server systems could fail to load after the latest Rust update.
  • Original and Life startup checks now pass cleanly on the current server build.

The Last Stand skill now actually works

  • Before this fix, Last Stand's 15% chance to stand back up while downed silently never triggered.
  • Owners now genuinely roll that chance every time they're downed, on both servers.

Infected now close into melee without overlapping players

  • Before this fix, infected could stop too far away or crowd inside a player while trying to attack.
  • Infected now close to a balanced striking distance and only commit hits after valid contact.

Breach objectives are clearer to capture

  • Before this fix, breach objectives used cluttered map markers that made the hold point hard to read.
  • Horde participants now get a red shield, a visible capture zone, and a progress bar while sealing it.

Original ground loot is refreshing again

  • Before this fix, ground loot could stay empty after wipe if the map finished loading before loot positions were ready.
  • Ground loot now rebuilds its positions after startup, so fragments and scavenged supplies can appear again.

Original custom item pickups and crafts now stack correctly

  • Before this fix, some custom-skinned pickups and crafts like Cement Mix or Field Dressings could land in fresh slots instead of merging.
  • Those items now receive their custom identity before inventory merge, so normal stack behavior works again.

Automatic horde outbreaks can start again

  • Before this fix, Night Surge settings blocked every automatic sunset horde before its event roll.
  • Sunset horde rolls now run alongside Night Surge again at their existing event chance.

Vanilla items no longer turn into special rewards

  • Before this fix, ordinary jackhammers and other vanilla items could become special custom rewards automatically.
  • Special items now keep their own skin and name only when granted by shops, schematics, loot, or their owning feature.

Existing Vault Drills were restored to normal jackhammers

  • Before this cleanup, Vault Drills created by the old replacement rule could remain in inventories and storage.
  • Existing Vault Drills were converted back into ordinary jackhammers without changing legitimate vanilla jackhammers.

Under-map recovery now catches missed players

  • Before this fix, teleports and some movement paths could bypass the normal under-terrain violation signal.
  • Confirmed players below terrain are now checked regularly and moved safely back above the map.

Workbench crafting now unlocks in the vanilla craft menu

  • Before this fix, Workbench Level 2 and 3 could still look locked because the client expected blueprint fragments.
  • Players now get hidden crafting support tokens so the button unlocks while the real recipe uses normal materials.

Random distress events now appear more often

  • Before this update, automatic roadside distress calls usually appeared only every 60 to 90 minutes.
  • Automatic distress calls now roll randomly every 30 to 45 minutes while keeping the same event mix.

Night now lasts longer on Original

  • Before this update, darkness lasted only five minutes and night events ended almost as soon as they began.
  • Night now lasts fifteen minutes while daytime remains unchanged at fifty-five minutes.

Stopped random schematic grants from blueprint fragments

  • Before this fix, blueprint fragments could trigger random schematic rewards while players were crafting.
  • Fragment-based random grants are now disabled, and affected schematic/perk balances were corrected.

Night Surge and horde alerts are less crowded

  • Before this fix, overlapping night events could stack repeated warnings, Brute messages, and wave alerts.
  • Night events now combine shared warnings, reduce wave spam, and present completion rewards in order.

Loot returns automatically after a wipe

  • Ground loot could fail to appear after a wipe and stay empty. It now returns on its own if that happens, so monuments and roads stay stocked.

Stopped duplicate blueprint fragments appearing in inventories

  • Before this fix, checking a workbench recipe could repeatedly add blueprint-fragment token stacks to a player inventory.
  • Workbench recipe tokens now remain identifiable, collapse to one required pair, and no longer multiply during crafting.

Retired VIP kits no longer appear

  • Before this fix, retired VIP kit entries could remain visible and claimable through old rank permissions.
  • VIP, VIP+, and Infected ranks no longer receive or see those retired kit entries.

Custom item artwork now displays correctly

  • Before this fix, custom items could show a NO IMAGE FOUND tile because their old image source no longer worked.
  • Marketplace listings now load approved artwork for Structural Toolkits and other Lazarus custom items.

Blueprint fragments now come from gameplay and Outpost

  • Before this fix, workbench fragments appeared as artificial inventory tokens instead of meaningful progression loot.
  • Basic and Advanced Fragments now come from Outpost, world loot, events and NPCs, then get consumed by workbenches.

Shop cashouts now better match the server economy

  • Before this change, a few component and weapon sales created far more cash than players were spending.
  • High-volume vendor and smuggler payouts now have lower prices and tighter limits to slow inflation.

Rocket launchers now have reliable progression routes

  • Before this change, rocket launchers depended too heavily on inconsistent rare reward rolls.
  • Locked crates can drop one directly, selected heists award schematic pieces, and smuggler stock is guaranteed.
  • The smuggler launcher now costs $15,000 and appears within three available-stock visits.

Bulk cashouts now have fairer limits

  • Before this change, a few very large black market and bulk component sales could create most of the server's cash.
  • Black market payouts now have per-player and event limits, while scrap and common component buyers use six-hour capacity.

Horde zones no longer freeze player movement

  • Before this fix, a horde's oversized red boundary could stall player movement across the map.
  • Hordes keep their outbreak zone and objectives, but the unsafe global sphere visual is now disabled.

Roadside zombie pressure is now fairer

  • Before this fix, passing roadside junkpiles could stack more infected behind a player and keep them chasing indefinitely.
  • Roadside pressure is now locally capped, respawns are slower, and ambient infected disengage after leaving their chase area.

Vendor cashouts are easier to share

  • Before this change, one player could empty a bulk buyer and small crop or ammo stacks could not be sold.
  • Bulk sellers now have personal allowances, while crops and special rifle ammo cash out in smaller bundles.

Scavenged materials are always sellable

  • Before this change, Scrap and several common components could hit a quota and stop paying out entirely.
  • These materials are now always accepted, with softer payouts only after unusually large personal cashouts.
  • Sell value recovers continuously while you keep playing.

Disguises now work reliably at range

  • Before this fix, Stolen Fatigues did not protect players and repeated Shroud checks eventually revealed them.
  • Military patrols now ignore Fatigues until cover is blown, while zombies consistently respect the Shroud outside point blank.

Powerful schematic rewards need more pieces

  • Before this balance pass, both disguises and the VIP rewards were too cheap for their strength.
  • Fatigues and Shroud now need two pieces, VIP and VIP+ need three, and the personal recycler needs six.

Roadside zombie pressure has been reduced again

  • Before this change, moving between nearby road spawns could still stack four infected around early-game players.
  • Roadside pressure is now capped at three nearby infected, and cleared spots stay quiet for four minutes.

Life

Outpost Salvage Crew gather missions now count the ore you mine

  • Before, the Salvage Crew gather quotas for iron ore, sulfur and timber ignored freshly mined resources, so they could not be finished.
  • They now correctly tick up as you mine ore, gather sulfur and chop logs out in the field.

Reroll quests you do not like

  • Before, a quest you did not want was stuck until the daily or weekly reset.
  • Now, complete a few quests to earn a reroll and swap any daily or weekly quest for a fresh one.

Police health bonus now ends when leaving duty

  • Before this fix, leaving police duty could leave the officer health bonus on a civilian character.
  • The police health bonus now clears after going off duty or switching away from police.

Max-level delivery drivers can keep taking missions

  • Before this fix, max-level delivery drivers could run out of eligible delivery missions.
  • Max-level delivery drivers now keep receiving DR9-DR12 missions with cash and diesel rewards.

Smoother world loading after a restart

  • Before, parts of the world could be set up before the map had fully finished loading after a restart.
  • Now, the game waits for the map to finish first, so NPCs and events reliably appear in the right place.

Inspect any schematic in the Market

  • Before, Market offers only showed small schematic icons with no way to see what they actually were.
  • Now click any schematic in an offer to open a popup with its image, description and piece count.

Original

Reroll quests you do not like

  • Before, a quest you did not want was stuck until the daily or weekly reset.
  • Now, complete a few quests to earn a reroll and swap any daily or weekly quest for a fresh one.

NPCs, vendors and loot now spawn in the right place after a wipe

  • Monument NPCs, outpost vendors and ground loot could appear in the wrong spots after a map change; they now place correctly on their own.

Inspect any schematic in the Market

  • Before, Market offers only showed small schematic icons with no way to see what they actually were.
  • Now click any schematic in an offer to open a popup with its image, description and piece count.

Life

Life wipe timing now anchors to Rust force wipe Thursdays

  • Life now wipes every two weeks from each monthly force wipe, instead of following the old timing.
  • Full Life resets land on the first Thursday force wipe, with half-wipes two weeks later.

Monuments come back fully stocked after every wipe

  • Before, a fresh wipe could briefly leave some monuments without their NPCs or events until a refresh.
  • Now everything waits for the new map to finish building and reliably spawns in the right place on its own.

Dud beancans can no longer be recovered

  • Before this fix, a drone-dropped beancan that failed could be picked back up.
  • Drone-dropped beancans now disappear after failing instead of returning a free grenade.

Player stat totals now track gambling correctly

  • Before this fix, gambling totals were based on profit and loss instead of actual wagers.
  • Gambling totals now count chips wagered instead of net profit or loss.

Schematic market offers are now clear at a glance

  • Every offer shows what it gives, what it wants and any cash, instead of a row of icons that was easy to misread.
  • Plus a live preview as you build your own offer, and the Accept button greys out on offers you can't afford.

Season pass rewards refreshed with clearer prizes and milestones

  • Before, many reward tiers showed the wrong info and some slots were empty or unfinished.
  • Now every tier, plus new milestone and level-50 prizes, clearly shows exactly what you get.

Season pass now rewards playing, plus tough new challenges

  • Before, you could finish the pass by sitting online and the challenge tab was empty.
  • Now active play earns it faster, idle gives only a trickle, and new high-effort challenges are live.

New daily login streak in the battlepass

  • Log in each day and claim a free reward from a 7-day streak, with a bonus VIP reward track on top.
  • Resets every weekly wipe; miss one day and it's forgiven, miss twice and you're locked out. Rewards land instantly.

Daily login streak rewards now rotate every month

  • Before, the login streak repeated the same rewards weekly. It now rotates a fresh themed reward set every month.
  • The top prize, a personal recycler, is now earned as collectible pieces on the final day instead of the full item weekly.

New skin box: apply Workshop skins you own to your gear

  • Open the skin box with /skin, drop a weapon, outfit or deployable into the slot, then pick from the Steam Workshop skins you own for it.
  • Skin previews load straight from the Workshop, and your item always comes back when you close the box.

Original

Original wipe timing now follows Rust force wipe Thursdays

  • Original still wipes weekly, with full monthly resets landing on the first Thursday force wipe.
  • The schedule now follows UK time so summer and winter wipe windows stay aligned.

Monuments come back fully stocked after every wipe or restart

  • Before, a fresh wipe or a server restart could briefly leave some monuments without their NPCs, loot or events until a refresh.
  • Now everything waits for the world to finish loading and reliably spawns in the right place on its own.

Coastal town zombies now patrol the town instead of the water

  • Before, coastal town's zombies could spawn down in the water below the docks instead of up in the town.
  • Now they spawn correctly on the town's roads and walkways, and stay in the right place after every wipe.

Dud beancans can no longer be recovered

  • Before this fix, a drone-dropped beancan that failed could be picked back up.
  • Drone-dropped beancans now disappear after failing instead of returning a free grenade.

Sulfur storm ore no longer spawns inside monument buildings

  • Before, the sulfur storm could spawn ore nodes inside monument buildings, leaving them stuck out of reach.
  • Now the event finds clear, open ground first, so every ore node lands in the open where you can mine it.

Player stat totals now track rewards and gambling correctly

  • Before this fix, Original kill rewards did not add to total RP collected.
  • Gambling totals now count chips wagered instead of net profit or loss.

Season pass rewards refreshed with clearer prizes and milestones

  • Before, many reward tiers showed the wrong info and some slots were empty or unfinished.
  • Now every tier, plus new milestone and level-50 prizes, clearly shows exactly what you get.

Schematic market offers are now clear at a glance

  • Every offer shows what it gives, what it wants and any cash, instead of a row of icons that was easy to misread.
  • Plus a live preview as you build your own offer, and the Accept button greys out on offers you can't afford.

Season pass now rewards playing, plus tough new challenges

  • Before, you could finish the pass by sitting online and the challenge tab was empty.
  • Now active play earns it faster, idle gives only a trickle, and new high-effort challenges are live.

New daily login streak in the battlepass

  • Log in each day and claim a free reward from a 7-day streak, with a bonus VIP reward track on top.
  • Resets every weekly wipe; miss one day and it's forgiven, miss twice and you're locked out. Rewards land instantly.

Outpost and vehicle-store vendors now return reliably after every wipe

  • Before, a fresh wipe could leave the outpost shop and vehicle-store vendors missing, so you could not trade with them.
  • They now reliably reappear at their correct spots after every wipe and map change.

Daily login streak rewards now rotate every month

  • Before, the login streak repeated the same rewards weekly. It now rotates a fresh themed reward set every month.
  • The top prize, a personal recycler, is now earned as collectible pieces on the final day instead of the full item weekly.

New skin box: apply Workshop skins you own to your gear

  • Open the skin box with /skin, drop a weapon, outfit or deployable into the slot, then pick from the Steam Workshop skins you own for it.
  • Skin previews load straight from the Workshop, and your item always comes back when you close the box.

Life

Cart now shows your real cash and bank

  • The shop cart used to read $0 in the money box no matter what you carried; it now shows your real cash and bank balance.
  • The total you pay or receive now appears on the buy and sell buttons.

Backpacks work again after you die or respawn

  • The backpack slot used to grey out after you respawned, blocking backpacks until you relogged. Now it stays usable right away.
  • Anyone whose slot was already stuck from before the fix is unstuck automatically — no relog needed.

Gang hideout fights are defendable again

  • Before this fix, some takeovers could flip ownership instantly and jump straight to the lockout.
  • Hideout captures now build through the capture bar again, and Hideout D can be contested normally.

Gang members keep capture access after leadership changes

  • Before this fix, a leadership handoff could leave the gang tag on the wrong member record.
  • Gang members now keep their gang actions and hideout capture access through leader changes.

Resource businesses now receive harvested materials more reliably

  • Before this fix, logging and mining businesses could miss shares when the wrong property box was selected.
  • Owned resource businesses now send harvested logs and ore into a valid storage box instead of the cash box.

Inventory slot checks tightened

  • Before this fix, clothing and hotbar checks quietly tagged item moves as main inventory moves.
  • Nothing changes in-game today; this keeps upcoming inventory features accurate.

Backpack items can no longer get stuck in hidden slots

  • Before this fix, losing the extra backpack slots perk could leave items trapped in slots the backpack no longer showed.
  • Stored items now slide down into visible slots automatically - nothing gets lost or dropped.

Schematic trade-ups now only pay out the offers actually shown

  • Fixed a hidden trade-up trick that could grant reward schematics that were never meant to be tradeable.

Monthly Rust update readiness

  • Before this update, wipe prep checks hit outdated server APIs after the latest Rust build.
  • Wipe readiness checks now load cleanly on the updated Test build for both gamemodes.

Outpost standing overhauled into a city contracts board

  • The donate-only standing grind is now a contracts board with sweeps, salvage quotas, deliveries and event jobs.
  • Contracts now pay cash and schematic pieces on top of standing, plus a daily special and a weekly city project.
  • Standing now has five ranks with permanent shop discounts and a progress bar shown right in the shop.

Contract board shows daily and weekly reset timers

  • Daily and weekly contracts now show exactly when they reset, with colour-coded gold and amber tiles.

Stuck contract boards can now be refreshed by staff

  • If your contract board ever gets stuck or stale, staff can now refresh it instantly on request.

Trade schematics with other players on the new market

  • Open the Schematics app and hit MARKET to offer spare schematics for cash, other schematics, or both.
  • Offers are escrow-protected for 7 days, taxed lightly, and can be reserved for a friend so nobody snipes the deal.

Original

Backpacks work again after you die or respawn

  • The backpack slot used to grey out after you respawned, blocking backpacks until you relogged. Now it stays usable right away.

Cart now shows your cash

  • The shop cart used to read $0 no matter how much cash you carried; it now shows your real cash balance.
  • The total you pay or receive now appears on the buy and sell buttons.

Helicopter pads check for real blockers

  • Before this change, a cleared pad could still be treated as blocked if stale vehicle state stayed near it.
  • Helicopter vendors now only reject a spawn when an active vehicle is actually on the pad.

Helicopter no-room checks are easier to trace

  • Before this change, a rare no-room message could be hard to diagnose when the pad looked empty.
  • Vehicle vendors now record the exact pad distance and blockers when that message appears, so staff can resolve repeat cases faster.

Top-tier monuments now drop stronger weapons more often

  • Before this change, high-end guns almost never showed up as ground loot, even at the toughest monuments.
  • Rifles, SMGs and explosives now appear noticeably more often at the large oil rig and military bases.

Backpack items can no longer get stuck in hidden slots

  • Before this fix, items could get stuck in hidden backpack slots if a backpack ever shrank in size.
  • Stored items now slide down into visible slots automatically - nothing gets lost or dropped.

Schematic trade-ups now only pay out the offers actually shown

  • Fixed a hidden trade-up trick that could grant reward schematics that were never meant to be tradeable.

Monthly Rust update readiness

  • Before this update, wipe prep checks hit outdated server APIs after the latest Rust build.
  • Wipe readiness checks now load cleanly on the updated Test build for both gamemodes.

Outpost reputation overhauled into a contracts board

  • The donate-only reputation grind is now a contracts board with kill, mining, crate-hack and delivery jobs.
  • Contracts now pay cash and schematic pieces on top of reputation, plus a daily special and a weekly commission.
  • Reputation now has five ranks with permanent shop discounts and a progress bar shown right in the shop.

Contract board shows daily and weekly reset timers

  • Daily and weekly contracts now show exactly when they reset, with colour-coded gold and amber tiles.

Stuck contract boards can now be refreshed by staff

  • If your contract board ever gets stuck or stale, staff can now refresh it instantly on request.

Trade schematics with other players on the new market

  • Open the Schematics app and hit MARKET to offer spare schematics for cash, other schematics, or both.
  • Offers are escrow-protected for 7 days, taxed lightly, and can be reserved for a friend so nobody snipes the deal.

Life

Protected bank heists during server restarts

  • Before this fix, a restart during an active bank heist could wipe the vault loot before players collected it.
  • Bank heists now lock before daily restarts and safely pay out active vault loot when a restart begins.

Bank heists move players out during restart recovery

  • Before this fix, a player reconnecting inside a closed bank could risk being boxed in after it rebuilt.
  • Bank heists now move players out before restart cleanup and before locked doors return after cooldown.

Original

Backpacks now work better with diving gear

  • Before this fix, diving tanks and backpacks could block each other from using the back slot.
  • Backpacks and diving tanks can now be worn together, including while players are in water.

Bank heist locations refresh after wipes

  • Before this fix, bank heist sites could keep using old map positions after a wipe.
  • Bank heist locations now refresh when the server finishes loading after wipes.

Backpacks equip correctly after respawning

  • Before this fix, dying could leave backpack equip checks attached to the old inventory.
  • Backpack and diving gear equip checks now reattach after respawn so recovered backpacks can be worn again.

Protected bank heists during server restarts

  • Before this fix, a restart during an active bank heist could wipe the vault loot before players collected it.
  • Bank heists now lock before daily restarts and safely pay out active vault loot when a restart begins.

Bank heists move players out during restart recovery

  • Before this fix, a player reconnecting inside a closed bank could risk being boxed in after it rebuilt.
  • Bank heists now move players out before restart cleanup and before locked doors return after cooldown.

Life

Clearer locked screen for VIP quests

  • Before, opening VIP quests without the Presidential package showed a plain line of text.
  • Now it shows a proper panel with the Presidential icon, the perks VIP unlocks, and how to get it.

Clearer locked screen for VIP quests

  • Before, opening VIP quests without the Presidential package showed a plain line of text.
  • Now it shows a proper panel with the Presidential icon, the perks VIP unlocks, and how to get it.

ATM deposit limits and money guidance updated

  • Standard ATM deposits now allow $20,000 every 6 hours, with bank transfers capped lower at $7,500.
  • New player guides now explain cash vs bank money, and the Life wiki matches the in-game wording.

ATM deposit limits and money guidance updated

  • Standard ATM deposits now allow $20,000 every 6 hours, with bank transfers capped lower at $7,500.
  • New player guides now explain cash vs bank money, and the Life wiki matches the in-game wording.

VIP clothing skinning works from inventory

  • VIP players can now use /skin to reskin clothing from their inventory with skins they own.
  • The command uses the existing VIP Skin Box access, so non-VIPs stay locked out.

VIP clothing skinning works from inventory

  • VIP players can now use /skin to reskin clothing from their inventory with skins they own.
  • The command uses the existing VIP Skin Box access, so non-VIPs stay locked out.

Economy balance tracking foundation

  • Behind-the-scenes tracking now records major cash, bank, ATM, shop, and business-money flows.
  • This gives future economy balance changes better real-server data instead of relying on guesswork.

Economy balance tracking foundation

  • Behind-the-scenes tracking now records major cash, bank, ATM, shop, and business-money flows.
  • This gives future economy balance changes better real-server data instead of relying on guesswork.

VIP clothing skin command shortened

  • VIP clothing skinning now uses the shorter /skin command, matching the store and in-game VIP perk lists.
  • The same Skin Box permission still controls who can use the command.

VIP clothing skin command shortened

  • VIP clothing skinning now uses the shorter /skin command, matching the store and in-game VIP perk lists.
  • The same Skin Box permission still controls who can use the command.

Business laundering clarity

  • Business laundering boxes now show the exact cleaning rate, queued cash, and estimated clear time.
  • Players can now understand how long larger cash stacks will take before they reach the bank.

Business laundering clarity

  • Business laundering boxes now show the exact cleaning rate, queued cash, and estimated clear time.
  • Players can now understand how long larger cash stacks will take before they reach the bank.

VIP clothing skinning targets the held item

  • Before this fix, /skin item could confuse players by searching inventory names instead of the item in hand.
  • VIP players now hold clothing and use /skin to see only owned Steam Workshop skins for that item.

VIP clothing skinning targets the held item

  • Before this fix, /skin item could confuse players by searching inventory names instead of the item in hand.
  • VIP players now hold clothing and use /skin to see only owned Steam Workshop skins for that item.

Property business setup loads again after the Rust update

  • Before this fix, some property businesses could stall while waiting for bed data after startup.
  • Property business setup now follows the updated server data format and can finish loading again.

Property business setup loads again after the Rust update

  • Before this fix, some property businesses could stall while waiting for bed data after startup.
  • Property business setup now follows the updated server data format and can finish loading again.

Shop wallet clarity

  • Legal vendors now spend and pay clean bank money, while illegal and progression vendors stay cash-based.
  • Shop cards and carts now show whether a transaction uses cash or bank before players check out.

Shop wallet clarity

  • Legal vendors now spend and pay clean bank money, while illegal and progression vendors stay cash-based.
  • Shop cards and carts now show whether a transaction uses cash or bank before players check out.

Life Rust update compatibility

  • Before this update, several backend systems needed compatibility repairs after the Rust update.
  • Life now reloads those systems cleanly on the updated wipe build.

Life Rust update compatibility

  • Before this update, several backend systems needed compatibility repairs after the Rust update.
  • Life now reloads those systems cleanly on the updated wipe build.

Blocked robbery prompts hidden

  • Before this fix, some vendors that could not be robbed still showed a robbery interaction prompt.
  • Those vendors now keep normal shop access without showing the robbery prompt.

New tactical crate loot added

  • Elite and locked crate rolls now include the newest tactical armor pieces from the latest Rust update.
  • Locked crates can now roll the M16A2, while elite crates can roll the new BDU outfit pieces.

Shop wallet labels are clearer

  • Equipment Store purchases now use carried cash instead of bank money.
  • The shopping cart now labels totals as TOTAL CASH or TOTAL BANK so empty carts do not look like your balance is zero.

Shop wallet rules updated

  • City service vendors now use carried cash for purchases and payouts.
  • Weapons vendors now use bank money, while illegal dealers take bank for buys and pay carried cash for sales.

Original

VIP clothing skinning works from inventory

  • VIP players can now use /skin to reskin clothing from their inventory with skins they own.
  • The command uses the existing VIP Skin Box access, so non-VIPs stay locked out.

VIP clothing skinning works from inventory

  • VIP players can now use /skin to reskin clothing from their inventory with skins they own.
  • The command uses the existing VIP Skin Box access, so non-VIPs stay locked out.

VIP clothing skin command shortened

  • VIP clothing skinning now uses the shorter /skin command, matching the store and in-game VIP perk lists.
  • The same Skin Box permission still controls who can use the command.

VIP clothing skin command shortened

  • VIP clothing skinning now uses the shorter /skin command, matching the store and in-game VIP perk lists.
  • The same Skin Box permission still controls who can use the command.

VIP clothing skinning targets the held item

  • Before this fix, /skin item could confuse players by searching inventory names instead of the item in hand.
  • VIP players now hold clothing and use /skin to see only owned Steam Workshop skins for that item.

VIP clothing skinning targets the held item

  • Before this fix, /skin item could confuse players by searching inventory names instead of the item in hand.
  • VIP players now hold clothing and use /skin to see only owned Steam Workshop skins for that item.

Original Rust update compatibility

  • Before this update, several backend systems needed compatibility changes after the Rust update.
  • Original now carries those compatibility repairs so the updated wipe build can reload cleanly.

Original Rust update compatibility

  • Before this update, several backend systems needed compatibility changes after the Rust update.
  • Original now carries those compatibility repairs so the updated wipe build can reload cleanly.

New tactical crate loot added

  • Elite and locked crate rolls now include the newest tactical armor pieces from the latest Rust update.
  • Locked crates can now roll the M16A2, while elite crates can roll the new BDU outfit pieces.

Life

Convoy cargo now drops Titanium Ingots

  • Before this fix, convoy cargo could drop plain High Quality Metal instead of the Life crafting material.
  • Convoy cargo now uses Titanium Ingots with the correct custom item skin.

Police clock-in now keeps handbook and team access

  • Before this fix, first-time officers could receive police gear but stay in their old team without handbook access.
  • Clocking in as police now keeps the officer tag and police handbook access active after rank setup.

Police duty now repairs missing handbook and team access

  • If an active officer ever loses the police role group, the server now restores the officer tag and handbook access automatically.
  • The repair only applies to players already on duty or in the police job, so normal civilians are not promoted.

Indoor visibility no longer blocks object placement

  • Before this fix, the indoor visibility helper could leave a carried light attached to you and block object placement.
  • Indoor visibility now uses native night vision indoors, so dark rooms brighten without blocking placement.

Drug effect overlays no longer break item use

  • Before this fix, one drug effect could fail because its screen overlay was missing from the Life setup.
  • Consumable drug effects now keep applying cleanly even if an overlay entry is missing.

Custom NPC death tracking is more stable

  • Before this fix, some custom NPC deaths could hit a server error while recording who attacked a player.
  • Custom NPC death tracking now handles missing weapon state safely instead of interrupting the death log.

Checkpoint laptop capture prompts now stay on the laptop

  • Before this fix, checkpoint capture prompts could appear outside the bunker instead of on the laptop.
  • Checkpoint capture prompts now stay tight to the laptop while the capture area and rewards stay the same.

Scuba tanks and backpacks no longer clash

  • Before, you could not equip a scuba tank with a backpack on, and jail could leave the backpack slot stuck.
  • Now you can wear a scuba tank and backpack together, and your backpack returns and re-equips after jail.

Securing a heist now works properly

  • Before, police filled the securing bar with robbers still inside, and it did not stop the vault crate opening.
  • Now securing only finishes once wanted robbers leave, and it shuts the vault crate.

Bank vaults reset faster after a robbery

  • Before, a robbed bank vault took 4 to 5 hours to reset and become robbable again.
  • Now bank vaults reset in about 1 to 2 hours after a robbery.

Wanted stars fade much faster

  • Before, wanted stars could linger for hours long after your last crime.
  • Now wanted stars fade within minutes of staying out of trouble.

Oil rig locked crate returns sooner

  • Before, the oil rig locked crate could vanish for hours after a loot, and restarts could hide it too.
  • Now the locked crate returns in about 20 to 45 minutes, and restarts no longer lock it away.

VIP quest tab explains how to unlock it

  • Before, players without VIP saw a blank VIP quests tab with no explanation.
  • Now the VIP quests tab shows it unlocks with the Presidential package.

Life

Life town NPCs no longer show stray map labels

  • Before this fix, some Life town NPCs could appear on the map with generated labels like CZ-721.
  • Those vendor and service NPCs now stay hidden from the map while their normal interactions still work.

Claim hideouts at the computer

  • Taking a gang hideout is no longer automatic. Go to the hideout computer and press CAPTURE to claim it for your gang.
  • The on-screen capture bar is gone and kills no longer build progress; the re-capture cooldown and hideout limit still apply.

Business property startup waits for property restore

  • Before this fix, Life restarts could check business properties before their beds finished restoring.
  • Business setup now waits and retries during startup, preventing noisy failed setup checks.

Business property startup reporting is clearer

  • Before this update, restarts could make existing laundering boxes look like none were set up in staff checks.
  • Startup reporting now separates reused boxes from newly created boxes, so business property checks are clearer.

Hideout prompt stability

  • Before this fix, hideout prompt text could throw console errors when players disconnected or loaded nearby.
  • Hideout interaction prompts now skip players who are not fully ready, keeping the prompt refresh quiet.

Life economy log writes are more stable

  • Before this fix, busy balance updates could collide while writing economy audit logs and throw server errors.
  • Economy log writes now run one at a time, keeping balance-change tracking stable during busy periods.

Life vehicle dismount decay checks are safer

  • Before this fix, some Life vehicle dismounts could hit a server-side decay tracking error.
  • Vehicle decay now handles missing rider or tracking state safely when players leave cars.

Original

Cash balance logging is safer

  • Before this fix, heavy balance updates could collide with the server's cash log writer.
  • Cash logging now writes in order so balance changes stop causing sharing-violation errors.

Ground loot reloads cleanly

  • Before this fix, a reload during ground-loot refresh could leave a stale refresh running after unload.
  • Ground-loot refreshes now stop cleanly across reloads so the server avoids that null-reference error.

Original NPC light checks now fail safely

  • Before this fix, a rare NPC light-state check could throw a server-side timer error in the background.
  • NPC light checks now recover quietly instead of leaking that one-off stability error into the logs.

Original weapon price updates now use active shop items

  • Before this fix, some weapon sales could point price updates at a weapon Original does not sell.
  • Weapon shop price updates now only reference active shop items, keeping related sale prices clean.

Life

Page arrows now render correctly across premium menus.

  • Skills, market, medic, kits, and similar screens now show clean left and right page arrows.
  • Life gang perk pages no longer show broken symbols when moving between perk pages.

Lumberjack task payouts and late-game contracts have been corrected.

  • Birch plank deliveries now pay the proper cash amount for the full processing requirement.
  • Late-game crude oil and oak log contracts no longer drop backward in workload or payout.
  • Max-level lumberjack contracts still pay cash without granting extra job XP.

Purchase text no longer covers the Real Estate menu

  • The floating buy prompt now hides while the Real Estate app is open and returns when you close it.

Easier to see inside dark buildings

  • Step into a dark building and a soft light now follows you so you can see, instead of being left in the pitch black.

Becoming a cop now puts your gang on hold

  • Take the police job and you temporarily leave your gang so you can't fight for it while on duty, and you rejoin automatically when you go back to civilian.
  • If a gang leader joins the police, leadership passes to another member while they're away and returns to them when they come back.

Offline gangs no longer earn from hideouts

  • A captured hideout now only pays out while at least one gang member is online, instead of earning around the clock with everyone logged off.

Your gang keeps its name when the leader leaves

  • Before, a gang could lose its name if the leader left the group. Now the gang name and leadership automatically pass to the next member.

See clearly when diving

  • Diving underwater now brightens the water around you so you can actually see, instead of swimming blind in the dark.

Police now have an in-game earnings and how-to-quit guide.

  • Open the Jobs Department and pick the Police Guide tab to see exactly how officers earn cash and XP.
  • It also explains how to leave the force, and the handbook payout numbers were corrected to match the game.

Phone app bar now stays on-screen when you have lots of apps

  • Before, unlocking many phone apps could push the right-most app icon off the edge of the screen.
  • Now the app row splits into pages you flip with the left and right arrows, and the app you're using always stays in view.

Clearer property messages

  • Before this fix, some property actions could show internal message labels instead of readable text.
  • Property purchases, rent payments, and ownership limit warnings now show clear player-facing messages.

Gang perks now each have their own icon

  • Every perk in the gang menu now shows its own icon instead of all sharing one placeholder, so the perk list is far easier to read at a glance.

Going on or off police duty no longer kills you or wipes your inventory.

  • Joining the police job now stores your civilian gear safely and issues your loadout; clock off from the police laptop to get it all back.
  • Ranking up no longer kills you, and police gear is auto-removed from anyone who is not on duty.

Fixed a logout error and systems broken by a Rust update

  • A recent Rust update quietly broke how some systems shared your player ID, causing a logout error and a few silent failures.
  • Those are fixed - logging off is clean again and the affected systems work as intended.

Store robbery alarm sound is working again

  • The alarm that broadcasts to nearby players during a store robbery plays again after a recent breakage.
  • It was hit by the same player-ID change; the alert now reaches everyone in range as intended.

Every Life perk now shows its own icon in the perk menu.

  • Perks used to share a single grey placeholder image, making them hard to tell apart at a glance.
  • Now perks across the citizen, thug, mobster and law-enforcer trees each show their own distinct icon.

Hideout capture now has a clearer on-screen meter and kill rewards.

  • Capturing a hideout now shows a clean progress bar that turns green, amber or red as the fight swings for or against you.
  • Killing an enemy while taking a hideout now adds those capture points onto your on-screen kill rewards in orange.

Killing an on-duty officer now pays a cash bounty

  • The reward scales with the officer's rank and is paid straight into the killer's bank balance.
  • Officers no longer drop their police gear when they die, and respawn with their kit instead.

Original

Every perk in the perk menu now has its own unique icon.

  • Perks all used to share a single grey placeholder image, so they were hard to tell apart at a glance.
  • Now every perk across the farming, smuggling, ninja and guerrilla trees shows its own distinct icon.

Tutorials now speak their guidance aloud

  • New-player tutorials used to be silent text cards; now each one speaks its guidance aloud as it appears.
  • A calm or gruff narrator voices each tip to match the moment, so new players hear what to do, not just read it.

More features fixed after the recent Rust update

  • A few more systems that quietly stopped working after the recent Rust update are back to normal on Original.
  • This continues the cleanup of features that lost track of player IDs after that update.

Life

Page arrows now render correctly across premium menus.

  • Skills, market, medic, kits, and similar screens now show clean left and right page arrows.
  • Life gang perk pages no longer show broken symbols when moving between perk pages.

Lumberjack task payouts and late-game contracts have been corrected.

  • Birch plank deliveries now pay the proper cash amount for the full processing requirement.
  • Late-game crude oil and oak log contracts no longer drop backward in workload or payout.
  • Max-level lumberjack contracts still pay cash without granting extra job XP.

Recent updates panel is back in sync

  • Before this fix, newer Discord update posts could be missed by the in-game Recent Updates panel.
  • The panel now reads the current update format and shows shorter changelog bullets in-game.

Custom-area NPCs and events spawn reliably after wipes

  • Before this fix, NPCs at custom areas could fail to appear after a wipe until staff manually reset things.
  • Now they spawn correctly as soon as the new map finishes loading, and event props no longer show up floating.

Original

Page arrows now render correctly across premium menus.

  • Skills, market, medic, kits, and similar screens now show clean left and right page arrows.
  • Life gang perk pages no longer show broken symbols when moving between perk pages.

Sulfur event overhaul

  • The sulfur event now calls out its progress, ends with a hulking Sulfur Brute, and drops a hackable supply crate when you clear it.
  • Rare sulfur storms roll occasionally with far bigger yields, heavier defenders, and two crates.

Recent updates panel is back in sync

  • Before this fix, newer Discord update posts could be missed by the in-game Recent Updates panel.
  • The panel now reads the current update format and shows shorter changelog bullets in-game.

Custom-area NPCs and events spawn reliably after wipes

  • Before this fix, NPCs at custom town areas sometimes didn't appear after a wipe until staff manually reset things.
  • Now they spawn correctly as soon as the new map finishes loading, and event props no longer show up floating.

Life

Vehicle storage now saves more reliably

  • Before this fix, a parked vehicle could lose stored items if interrupted before the next server save.
  • Vehicle storage now saves immediately when parked and stays linked through garage reloads.

Store robbery menu and police response

  • Town shop vendors can now be robbed — aim at one and a menu appears (rob, open store, close).
  • Robberies stay silent for the first 30 seconds — push past that and the alarm fires for x1.5 rewards.
  • Once the alarm fires, nearby police can calm the clerk for 5 minutes to earn cash and Job XP.
  • The officer who acts gets the full reward and other officers in the area get a smaller share.

Buying a property now wipes leftover signs and paintings

  • Before, signs and paintings from the old owner stayed when you bought a property, and anyone could paint or lock them.
  • Now buying a property clears them, and new signs and paintings inside can only be edited or locked by property members.

Convoy cooldown added

  • Before this fix, players could finish a gang convoy and immediately start another with no time gate.
  • Now a 10-minute cooldown applies after each successful convoy delivery before the next one can begin.

Post-capture lock added

  • Before this fix, a gang hideout could be immediately recaptured the moment another gang finished taking it.
  • Now there is a short randomized lock window (5 to 15 minutes) before any new capture or laptop use is allowed.

Drug buffs now boost what you collect

  • Drug consumables already added tea-style buffs but the bonus was lost when you actually collected resources.
  • Wood, ore, scrap, and drug-plant pickups now scale with your active drug buff inside and outside safezones.

Jail and arrest reliability pass

  • Arrests no longer crash from bad spawn config, and escape item overflow now drops at your feet instead of vanishing.
  • PVP declarations against jailed players are now blocked, and admin prison commands now reach offline targets.

Power tools are now rare, independent drops

  • Chainsaw and jackhammer were a linked group drop in hackable crates. Now each is an independent ~5% chance.

Oil Rig scientist loot nerfed

  • Oil rig scientists dropped MP5 rifles. Now they drop Thompson SMGs at 85% and weapon components in stacks of 2-3.

Oil Rig recovery timer added

  • Back-to-back oil rig hacks had no cooldown. Now after a crate event ends, both rigs recover for 2-6 hours.
  • Cooldown is shorter when fewer players are online — one active event at a time, no instant restarts.

Oil Rig card puzzles restored

  • Oil rig card puzzles were disabled for all players. Now the card and fuse puzzle must be solved to access elite crates.

AK-47 is now rarer in crates

  • AK-47 could drop from any crate freely. Now its weight is halved across hackable, supply, elite, heli, and bradley crates.

Second convoy marker now appears correctly

  • Starting a new convoy right after completing one left the first waypoint marker missing. Now it appears immediately.

Vehicles on carlifts can now be lockpicked

  • Lockpicking a car on a carlift was silently failing. Now it works, with a message if the car is part of an active convoy.
  • Once a convoy mission ends, the vehicle can be lockpicked to claim any cargo inside.

Gang Menu Display Fixes

  • Gang menu panels, the location map, and mission cards could show as solid black; now they load their artwork correctly.
  • The in-world capture text used to overlap the menu; now it hides while the gang menu is open and returns on close.

Tactical wooden cover added with 5-minute decay

  • Added temporary wooden cover that vanishes after 5 minutes. Limited to 5 active per player.
  • Cannot be placed inside properties, safezones, on roads, or where it would seal another player inside a building.

Mixing table recipe menu fix

  • Fixed mixing tables that could open an empty placeholder menu instead of the real drug recipe list.
  • The proper recipes now show every time you open a usable mixing table.

Account stats sync is quieter

  • Routine account stat syncs no longer add repeated success lines to the server console.
  • Account stats still update in the background and staff still see warnings if something fails.

Stats sync is more reliable

  • Before this update, busy stat snapshots could time out before profile totals refreshed.
  • Account profile stats now have more time to sync while free kit checks stay quick.

Menu button click sound

  • Before, pressing a menu button gave no feedback; now every button press plays a soft click.
  • The sound is just for you and keeps menus feeling responsive.

Police convoy

  • A police convoy now roams the island every few hours - hunt it down, beat its guards, then capture it to crack the cargo.
  • The captured armoured cargo is packed with a heavy weapons, ammo and gear haul - first crew to reach it wins big.

Original

Airfield Bradley follows refreshed wipe positions

  • Before this fix, a map wipe could leave the airfield Bradley using an old patrol route after monument positions refreshed.
  • The airfield Bradley now reloads onto the refreshed airfield route whenever those positions change.

Custom monument features now come online automatically after each wipe

  • Before this fix, custom-monument NPCs and per-monument loot only came back after a manual reload following a wipe.
  • Now those systems light up automatically as soon as the new map is built, with no operator step needed.

Heavy Machine Gun removed from the craftable list

  • Before this fix, the Heavy Machine Gun could be crafted on Original despite other top-tier rifles being uncraftable.
  • Now the Heavy Machine Gun is uncraftable on Original and only obtainable through normal in-game loot and shop paths.

Account stats sync is quieter

  • Routine account stat syncs no longer add repeated success lines to the server console.
  • Account stats still update in the background and staff still see warnings if something fails.

Stats sync is more reliable

  • Before this update, busy stat snapshots could time out before profile totals refreshed.
  • Account profile stats now have more time to sync while free kit checks stay quick.

Menu button click sound

  • Before, pressing a menu button gave no feedback; now every button press plays a soft click.
  • The sound is just for you and keeps menus feeling responsive.

Sulfur event fixes

  • Before, dying near the sulfur event's guards could make your body and loot vanish - corpses are now safe.
  • The sulfur gather bonus now picks a smooth random rate across its range instead of only the two extremes.

Life

Shortened Life server browser name

  • Before this update, the browser name listed features in a cramped format.
  • Life now presents the GTA Rust identity with cops, gangs, and heists in a shorter name.

Linked starter kits now use /claimkit

  • Use /claimkit after linking your Steam account on the account site to redeem the starter kit.
  • The old /claim kit path has been retired so starter kit claims stay tied to the account site.

Linked account kits now require Discord

  • Players must sign in with Steam and link Discord on the account portal before /claimkit can grant the starter kit.
  • /claimkit now explains when Discord still needs to be linked or the linked Discord has already claimed the kit.

Account stats are now connected to player profiles

  • Current wipe totals can now sync into the account portal.
  • The free kit link now points players to the dedicated link page.

Account stats sync is now active

  • Current wipe totals now reach the account portal after the live sync check.

Job level rewards can now be previewed ahead.

  • Before this update, the rewards strip only showed the nearest job level rewards in one fixed view.
  • Players can now use left and right arrows to preview later job rewards without changing claim order.

Original

Account stats are now connected to player profiles

  • Current wipe totals can now sync into the account portal.
  • The free kit link now points players to the dedicated link page.

Account stats sync is now active

  • Current wipe totals now reach the account portal after the live sync check.

Original

Quieter airfield Bradley respawns

  • Before this fix, the airfield Bradley announced its respawn in server chat every time it died.
  • Now the respawn is silent — the patrol still runs as before, just without the chat ping.

Shortened Original server browser name

  • Before this update, the browser name was long enough to get cut off in the server list.
  • Original now highlights DayZ-style Rust, heists, and the latest wipe date in a shorter name.

Linked starter kits now use /claimkit

  • Use /claimkit after linking your Steam account on the account site to redeem the starter kit.
  • The old /claim kit path has been retired so starter kit claims stay tied to the account site.

Linked account kits now require Discord

  • Players must sign in with Steam and link Discord on the account portal before /claimkit can grant the starter kit.
  • /claimkit now explains when Discord still needs to be linked or the linked Discord has already claimed the kit.

Original ground loot now matches the current wipe map again

  • Before this fix, some wipe-map loot spots could show watergun placeholders or low-tier loot in stronger areas.
  • Ground loot now clears those placeholders and uses the correct monument-tier loot for the current map.

Original

Workbench upgrades and mortars added to crate loot

  • Before this update, the new workbench upgrades and mortar items from today's Rust patch had no chance of dropping.
  • Tech, elite, hackable, supply, and patrol heli crates now include these items in rotation with other late-game loot.

Life

Traveling across the map no longer locks interactions or swallows placed items

  • Before this change, some players would lose the ability to interact with anything — doors, crates, river water, ground loot — after passing through certain stretches of the map, and their freshly dropped bodies or newly placed trophies could silently disappear.
  • The experimental server-side network-range shortcut that caused this has been fully removed from Life.
  • Players can now travel across the map, loot their own bodies, and place large decor like mounted trophies without interactions or items vanishing on them.

Police handbook moved into the laptop

  • Before this update, active officers had no working /police handbook after the old guide was retired.
  • Officers can now open /police to view the refreshed handbook inside the laptop Information app.

Force update compatibility repairs

  • After today's Rust update, several staff tools and NPC systems needed new server API calls.
  • Both gamemodes now carry the compatibility fixes required for the updated wipe build.

NPC preset registration guard

  • Before this follow-up, some NPC systems could throw console errors when a loot helper was not loaded.
  • NPC preset registration now skips that missing helper cleanly, so NPC systems reload without that error.

Life marketplace reload repair

  • Before this follow-up, the Life marketplace plugin could not reload after today's Rust update.
  • The marketplace now compiles and reloads correctly on Life again.

Original

Traveling across the map no longer locks interactions or swallows placed items

  • Before this change, some players would lose the ability to interact with anything — doors, crates, river water, ground loot — after passing through certain stretches of the map, and their freshly dropped bodies or newly placed trophies could silently disappear.
  • The experimental server-side network-range shortcut that caused this has been fully removed from Original.
  • Players can now travel across the map, loot their own bodies, and place large decor like mounted trophies without interactions or items vanishing on them.

Custom monument NPCs stay off roofs and stop shooting through walls

  • Before: soldiers and zombies could spawn on roofs at custom monuments and shoot at last-known positions through walls.
  • Now: both AI types are pushed to ground spawns and NPCs only fire when they actually have line of sight on the target.

Force update compatibility repairs

  • After today's Rust update, several staff tools and NPC systems needed new server API calls.
  • Both gamemodes now carry the compatibility fixes required for the updated wipe build.

NPC preset registration guard

  • Before this follow-up, some NPC systems could throw console errors when a loot helper was not loaded.
  • NPC preset registration now skips that missing helper cleanly, so NPC systems reload without that error.

Life

VIP kit cooldowns now survive server restarts

  • Before this fix, players could claim a VIP kit right before a scheduled restart and then claim the same kit again as soon as the server came back up.
  • VIP kit usage is now saved during shutdown as well as the normal save cycle, so cooldowns and daily limits carry across restarts.
  • Server restarts no longer act as a free cooldown reset on VIP kits.

Treasure wreck payouts are gold bars again

  • Before this fix, treasure wreck sites were handing out random vanilla loot instead of the intended gold bar reward.
  • Treasure wreck reward chests now only contain gold bars, the way the event was meant to pay out.
  • Extra dive-site loot can no longer spawn on top of the event and hide or replace the real reward chest.

Summoned bodyguards now stay passive until someone attacks you

  • Before this fix, using the protection perk spawned bodyguards that immediately started shooting nearby players, even people who had done nothing wrong.
  • Summoned bodyguards now spawn in a passive state and only turn hostile once an outside player attacks the person who called them.
  • Teammates and the caller themselves are never treated as targets by the bodyguards.

The /kit menu opens properly again

  • Before this fix, typing /kit on Life returned an unknown command error, so players could not open the kit menu at all.
  • /kit now opens the kit menu again on both Original and Life.
  • A command registration conflict between two systems was blocking the menu, and that conflict has been cleared.

Original

Airfield Bradley now waits much longer before returning

  • Before this fix, a destroyed airfield Bradley could come back within seconds, which kept burying its loot crate under the ground.
  • The airfield Bradley now waits between 60 and 126 minutes after it is destroyed before a replacement appears.
  • The previous Bradley's crate now stays on the surface instead of being shoved underground by an instant respawn.

VIP kit cooldowns now survive server restarts

  • Before this fix, players could claim a VIP kit right before a scheduled restart and then claim the same kit again as soon as the server came back up.
  • VIP kit usage is now saved during shutdown as well as the normal save cycle, so cooldowns and daily limits carry across restarts.
  • Server restarts no longer act as a free cooldown reset on VIP kits.

Treasure wreck payouts are gold bars again

  • Before this fix, treasure wreck sites were handing out random vanilla loot instead of the intended gold bar reward.
  • Treasure wreck reward chests now only contain gold bars, the way the event was meant to pay out.
  • Extra dive-site loot can no longer spawn on top of the event and hide or replace the real reward chest.

NPCs at Original's custom monuments now spawn in the right places again

  • Before this fix, NPCs at Original's custom monuments were spawning in the wrong places or not spawning at all because their spawn data did not match the current wipe's layout.
  • NPCs at the mansion, suburb, airfield, motel, hospital, scraptown, Lazarus Town, barracks, and coastal town now spawn in the right positions again.
  • Each custom monument now loads its own dedicated Original preset instead of sharing generic spawn data.

The /kit menu opens properly again

  • Before this fix, typing /kit on Original returned an unknown command error, so players could not open the kit menu at all.
  • /kit now opens the kit menu again on both Original and Life.
  • A command registration conflict between two systems was blocking the menu, and that conflict has been cleared.

Original patrol helicopters should appear properly again

  • Before this fix, patrol helicopter events were triggering but the heli itself was invisible or spawning far off the map, so players could not actually engage it.
  • Patrol helis now appear and patrol normally on Original again when the event fires.
  • Two overlapping event systems were fighting over the spawn — the routing has been simplified so only the correct one runs.

Original zombies are easier to kill and spawn on the ground more reliably

  • Before this fix, bow headshots on zombies were not registering as kills and body shots were taking far too many arrows to finish them off.
  • Bow headshots now one-shot zombies again, and body shots take the intended number of arrows to kill.
  • Custom monument zombies now prefer ground-level spawns instead of appearing on rooftops where players could not reach them.

Original zombies now die faster and avoid rooftop spawns more reliably

  • Before this fix, bow damage sometimes failed to resolve through the firing player, so hits did not apply correctly to nearby zombies.
  • Bow headshots on zombies now land correctly again and body shots take fewer arrows than before.
  • Custom monument zombies now lean toward lower-floor spawns instead of getting stuck on rooftops.

Original zombies now read bow hits correctly and resolve floor probes more reliably

  • Before this fix, zombie bow damage was not scaling with hit location, so headshots and body shots were doing roughly the same damage.
  • Bow headshots on zombies now deal proper headshot damage and body shots deal the intended body-shot damage, the same as they would against players.
  • Custom monument zombie spawns now check the full ground layer when placing zombies, so they land on solid floors instead of getting stuck mid-air.

Destroyed cupboards and storage now spill their loot properly again

  • Before this fix, some raided tool cupboards and storage containers were not dropping their contents on destruction, so raids looked like they had given zero loot.
  • Destroyed tool cupboards and storage now reliably spill all of their items onto the ground when the container had multiple item stacks inside.
  • The hidden drop-bag case that was quietly swallowing loot from multi-stack containers has been fixed.

Patrol helicopter visibility restored

  • Before this fix, some patrol helicopter events were still spawning an invisible heli in the sky that players could hear but never see.
  • Patrol helicopters now appear and behave correctly during live events on Original again.
  • A leftover visibility path from the old event system was replaced with the corrected routing.

Original zombies and custom soldiers are behaving properly again

  • Before this fix, zombie bow damage was off-balance and custom soldiers were losing their assigned loadouts and patrol routes every time they respawned.
  • Zombie bow and bullet damage now matches the intended Original combat balance.
  • Custom soldiers now keep their proper loadout, patrol route, and ground pathing instead of resetting to defaults when they respawn at monuments.

Airfield Bradley now follows the saved route and skips unsupported wipe maps safely

  • Before this fix, Airfield Bradley could spawn on old coordinates left over from a previous wipe when the new map did not line up with the saved airfield.
  • Airfield Bradley now follows the saved patrol route tied to the current wipe's airfield location.
  • If a future wipe map does not include the Military Airfield monument at all, Bradley will stay offline on that map instead of spawning on stale ground.

Airfield Bradley now keeps its saved patrol route on fresh military airfield wipes

  • Before this fix, the first wipe on a new map could lift Airfield Bradley off the ground or drop it into a recovery loop instead of running its authored route.
  • The saved Bradley route now rebuilds against the live airfield terrain, so Bradley patrols normally from the very first wipe onwards.
  • The full there-and-back patrol is preserved even when the terrain around the airfield has shifted between wipes.

Airfield Bradley no longer respawns ahead of schedule

  • Before this fix, the airfield Bradley could return almost immediately after being destroyed, ignoring its cooldown timer entirely.
  • Bradley now always waits the full cooldown before respawning, even if an outside process removes the existing Bradley unexpectedly.
  • Any unmanaged vanilla Bradley that tries to appear near the airfield is now suppressed, so only the proper patrol Bradley shows up.

Original

Page arrows now render correctly across premium menus.

  • Skills, market, medic, kits, and similar screens now show clean left and right page arrows.
  • Life gang perk pages no longer show broken symbols when moving between perk pages.

Original custom monument NPCs now spawn on the ground again

  • Custom monument guard and zombie groups now snap to valid ground positions instead of spawning underneath the map.
  • Airfield, Barracks, Hospital, Lazaria Town, Motel, and Scraptown custom spawn locations were refreshed for the current wipe map.

Original custom monument ground loot has been refreshed for the current wipe map

  • Recovered live-map loot buckets were restored so more monument areas can populate loot again.
  • Existing custom ground loot coverage for key Lazarus landmarks was preserved during the refresh.

Original custom monument position matching is back in step with the live map

  • Custom monument lookups now follow the linked monument identities used by the current wipe map more reliably.
  • That keeps location-based monument systems aligned more consistently after monument layout changes.

/protectme bodyguards no longer turn hostile on the player who called them

  • Spawned bodyguards now stay friendly to the player who summoned them and to that player's teammates.
  • Those guards now wait for a real hostile attacker before they open fire.
  • This guard targeting fix is now live on Original.

Original battlepass drug, Bradley, and kill tracking now register properly

  • Drug dealer cocaine, cannabis, and heroin turn-ins now count against their battlepass quests again.
  • Bradley collector tasks now follow the live APC contract and repaired quest rules survive reload validation.
  • Weapon, harvest, and multi-part quest tracking is more reliable across the active Original battlepass pool.

Life

Page arrows now render correctly across premium menus.

  • Skills, market, medic, kits, and similar screens now show clean left and right page arrows.
  • Life gang perk pages no longer show broken symbols when moving between perk pages.

Lumberjack task payouts and late-game contracts have been corrected.

  • Birch plank deliveries now pay the proper cash amount for the full processing requirement.
  • Late-game crude oil and oak log contracts no longer drop backward in workload or payout.
  • Max-level lumberjack contracts still pay cash without granting extra job XP.

Life defibrillators now use the current item look everywhere

  • Schematic rewards and crafted defibrillators now match the current medical defibrillator appearance.
  • Life players should stop seeing older defibrillator variants from those item sources.

Parked cars now repair back to full durability

  • Garage repairs now restore modular cars to their real full health instead of dropping them to chassis-only durability.

/protectme bodyguards no longer turn hostile on the player who called them

  • Spawned bodyguards now stay friendly to the player who summoned them and to that player's teammates.
  • Those guards now wait for a real hostile attacker before they open fire.
  • This guard targeting fix is now live on Life.

Life battlepass tracking is more reliable for harvest, kill, and rent quests

  • Skinned harvest quests such as Pine Logs and Oak Logs now follow the repaired task matching path on new qualifying harvest events.
  • Rent payments and other multi-part quest actions now register more reliably instead of dropping progress.
  • Existing active battlepass quests now stay linked to the corrected task rules after reloads.

Life

Life core systems are aligned with the latest Rust update

  • ATMs, markets, jobs, property systems, vehicles, warps, and zone-linked features now load cleanly on the current server build.
  • This rollout is focused on keeping the full Life stack available after the force wipe instead of losing systems to the update.

Life police, trading, vehicle, and property systems are loading cleanly again

  • Police tools, trading flows, vehicle storage, checkpoints, and the main city interfaces were refreshed for the new server-side changes.
  • This is mainly a stability and wipe-readiness pass rather than a balance change.

Life event, patrol, drone, and zone support systems are back in step with the live build

  • Patrols, treasure sites, plane crashes, drones, custom spawns, and shared support tools were updated for the current Rust build.
  • Players and staff should see fewer missing systems or failed reloads after refreshes and wipe prep.

Older changes live in the Discord update channels. Something look wrong after an update? Open a ticket in the Discord.